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Re:Cytopia: Open-source city simulator with pixel-art graphics by toqy on Monday April 18, 2022 @11:06AM (#31071681)
In Infraspace there's no zoning as such (you can do it yourself to some extent with their "districts" feature), it's still early access alpha though with hopefully a lot more to come. For some production you need so many of some of the buildings that it's easier to slap them in their own area.

It does have trains, but they are fairly limited use right now and it's pretty car focused.

I'm trying to just do one super long road in my current game.

Re:Cytopia: Open-source city simulator with pixel-art graphics by speeder on Monday April 18, 2022 @12:25PM (#31072841)
Infraspace is not a citybuilder that allow organic growth.

I am talking more about a potential game where cities would grow like in real life, with people moving in voluntarily, and building stuff voluntarily, and the government focused more on building infrastructure. As far as I know there are no major game like that.

Closest to it in a sense is a space game (Distant Worlds, where you build the military ships and colonize planets, but the population builds commercial stations and mining operations, and the population have their own civilian ships for immigration and tourism)

Re:Cytopia: Open-source city simulator with pixel-art graphics by robertlagrant on Monday April 18, 2022 @03:37PM (#31075390)
Cities have zoning mostly to figure out how to provision infrastructure for an area. Not to get people to move there involuntarily.