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Re:VRML by rbanffy on Saturday April 16, 2022 @11:29PM (#31058223)
> Text files are inherently GPU-hostile, and that makes them a weird choice for a graphical markup language.

The point of a standard is to be device agnostic. Tying it to present-day technical implementations would limit its adaptability to future tools, as well as creative misuse of the technology.

Re:VRML by pclmulqdq on Sunday April 17, 2022 @12:12AM (#31058423)
Then why tie the format to present-day technical tools like text editors? Why not invest in a format that makes sense and the tools to understand and work with it?

Also, GPUs and their architecture aren't a fad, they have been the same for the last 30 years. If you want your format to be truly device agnostic, text is a bad format because it precludes many types of devices (GPUs and hardware accelerators) from being able to use it.

Re:VRML by rbanffy on Monday April 18, 2022 @05:35AM (#31068832)
Text had been then same for the past 5000 years or so, predating text editors by an enormous margin.