Do you understand how little DSP is involved in writing a DAW? It has almost nothing to do with DSP and everything to do with application architecture, data management, threading and more.
That said, Rust seemed pretty promising for writing the audio engine of a DAW due to the memory ownership model. It was relatively easy to come up with a way to architect a very basic lock-free audio thread and feel sure that it was at least memory correct. I have no idea how a real DAW avoids certain pitfalls in the audio thread; lock-free isn’t too hard, but avoiding allocations in all circumstances seems tricky.
Take a listen to my interview with Justin Frankel of Reaper - somehow in our 3hr+ epic chat, he acknowledges that they don't avoid locks entirely. And Ardour, despite trying, also fails to do so. Anecdotally, from my conversations with other DAW developers, they also do no manage it 100%. As Justin put it, it's more about contention avoidance than lock avoidance.
Avoiding actual stack-based allocation is pretty easy in C++. You just have to want to do it, and remember to do it.
Memory correctness is really easy in the RT threads of a DAW precisely because they do (should) not allocate. You're dealing with pre-allocated memory blocks that do not change over time. It's almost the simplest case of memory mgmt that I know of within a DAW. I have seen several new-to-DAW developers adopting ill-advised schemes for memory mgmt in an RT context. The "list of blocks" is one pattern that I consider something to avoid (and unnecessady). Single-reader/single-writer lock-free (circular) FIFOs get you almost all the way there, for everything.
The main reason I felt Rust was nice was simply the re-assurance that I could not, even if I wanted to, accidentally cause a data race within the confines of safe Rust. It’s not that the actual code was hard, but it did force me to ensure that what I was doing with the data model was actually safe. It wound up guiding how data flow worked in the playback engine.
Anyway, thanks for the pointer to the interview. I don’t expect myself to be writing the next Reaper or Ardour so it is probably OK if I don’t quite grok what you’re getting at. But, I do find this stuff rather interesting, so I would love to have a listen when I get a chance.
Woah.
A little bit ago I went to write a little tool that mucked with the FL Studio FLP format. It was easy enough to guess out the bits that I cared about, so I pretty much just did that using a couple quick projects with specific things in them. However, I did check to see if anyone else had mucked around with the FLP format, and couldn’t help but notice your name. Was pretty surprised as a very curious onlooker to the Zig programming language. You certainly seem to get around :)
That’s a little tangential, but I guess I mention it because I was actually wondering if this was ever something you planned on doing given the fact that it was clear you had dabbled with DAW stuff (forgive me for not knowing if you have a more rich connection to music production than just that; I never bothered to check.)
A DAW in Zig sounds like a kick-ass idea. I tried to write a sort-of DAW toy with friends in Rust and it was a lot of fun even if it mostly made me realize how challenging it could be. (And also how bad at math I am. It took me so much effort to feel like I could understand FFTs enough to actually implement them.) It makes me wonder if your Zig DAW would be open source? It would be a fun project to attempt to contribute to, if or when it ever came to fruition.
Exciting stuff. Congrats on the Zig milestone.