Re:Bevy 0.7: data oriented game engine built in Rust
by james7132 on Friday April 15, 2022 @04:17PM
(#31045275)
Most ECS implementations realistically are high-performance in-memory columnar databases, where systems use granular mutation patterns. Hell, the main access pattern is literally a called a Query. It's become quite a meme to call bevy_ecs "turning games into SQL databases". If you've used BigQuery or Redshift, you've basically just used a super-scaled up ECS engine.
[ Parent
| on HN ]
There are no comments on this comment yet.