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Re:Bevy 0.7: data oriented game engine built in Rust by atoav on Friday April 15, 2022 @03:04PM (#31044325)
Who says this is targeted at hobbyist game developers?

Someone liked the idea of writing a game engine in Rust and so they did. I wrote my own sidescroller engine when I was 16 as well, although there were existing things around and it thought me a great deal about how to tackle multiple classes of problems.

Now the bevy devs seem way more experienced and if there was already a game engine that ticked all their boxes they might not have started developing a new one. But the point here is: Not everything is a product with an clearcut target audience — and not everything has to be.

Projects like these ultimately help the whole field of game engines to move on and innovate.

Re:Bevy 0.7: data oriented game engine built in Rust by andrewmcwatters on Friday April 15, 2022 @03:24PM (#31044618)
Most non-commercial game software is. I think it's meaningful to note that, because it helps clarify the authors' intentions.