Re:Bevy 0.7: data oriented game engine built in Rust
by Shadonototra on Saturday April 16, 2022 @03:39AM
(#31050449)
Your reply was insightful until i read the last part:
> As we grow to properly cover more areas, this list will grow. I'm one of the core contributors to Bevy and I can assure you we're not interested in writing "yet another game engine" <3
Rust people gotta be Rust people, that's sad
Some of the larger distinctions:
- Everything lives in the ECS
- The ECS is incredibly ergonomic: basically just structs and functions
- Systems are automatically run in parallel based on their type signatures
- Rendering is powered by a composable rendering graph
- Everything is modular, and engine code looks like user code
- A culture that cares about genuinely good, up to date docs
As we grow to properly cover more areas, this list will grow. I'm one of the core contributors to Bevy and I can assure you we're not interested in writing "yet another game engine" <3