Re:Bevy 0.7: data oriented game engine built in Rust
by _cart on Friday April 15, 2022 @02:46PM
(#31044108)
We haven't (yet) prioritized an official physics plugin for Bevy, but the Rapier physics engine has their own official Bevy plugin, which is the de-facto standard at this point.
It supports opt-in determinism, which should be great for some networked physics scenarios.
https://rapier.rs/docs/user_guides/bevy_plugin/getting_start...
The story is similar for networking. Ultimately we will have a built in api, but we're focused on more fundamental things at the moment. There are _tons_ of community-developed networking plugins though: https://bevyengine.org/assets/#networking
Bevy’s data oriented design seems great for the kind of stateless physics required here, but I couldn’t find any physics OR networking features in a quick five minute browse. Is this something that is well supported by Bevy today, or will be in the future?