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Re:Zas Editor by smoldesu on Friday April 08, 2022 @12:41PM (#30959369)
> and that macOS can't deliver comparable performance

That's not the case at all. The problem is that, much like shipping native apps, supporting a second graphics API for Mac/Linux is a pain in the ass, so nobody does it. On MacOS, OpenGL is too slow for most modern titles and Metal is too high-level and doesn't have good language bindings. Same goes for why games run better on Linux than they do on MacOS; translating DirectX to Metal is simply too slow, even for the highest-end GPUs that Apple ships. An M1 Max will struggle to get 1050Ti-tier performance when running games through MoltenVK, and doing the same thing through OpenGL certainly doesn't improve the situation.

Re:Zas Editor by maleldil on Friday April 08, 2022 @10:21PM (#30964742)
You just agreed with them. The M1 machines are plenty powerful, we all know that, but the OS doesn't give enough support for decent performance that even Linux can achieve.