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Re:The computers used to do 3D animation for Final Fantasy V... by jweather on Friday April 08, 2022 @10:55AM (#30957745)
Had to have a Voodoo to stay competitive in QuakeWorld by seeing people hiding in the water. The peasants with software rendering had opaque water textures. My Voodoo card eventually developed a texture-memory corruption bug that would result in brightly-colored speckles appearing on Quake's dingy industrial textures, turning it into more of a Candyland world. Good times.

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