Re:Ask HN: Why is visual programming so popular for game pro...
by jay_kyburz on Thursday April 07, 2022 @02:39AM
(#30941344)
Sure.. I'm with ya.
The only reason I commented at all was because the OP listed a bunch of stuff that was good in blueprints, but I believe all those things are good in text too.
Sure, that's pretty clear :). If you want to re-read my post above I wasn't saying that would be as good at game rules and there's a very real limitation as soon as you get away from scripted encounters and into anything more complex.
At the same time consider there may be people, teams and designers who it does work for. Very few things are in absolute and there are places where I've seen tools like this used effectively.