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Re:Ask HN: Why is visual programming so popular for game pro... by jay_kyburz on Wednesday April 06, 2022 @10:50PM (#30940093)
Compiling C++ is not a alternative to a game scripting language. Unreal doesn't provide first party support for any other form of scripting.
Re:Ask HN: Why is visual programming so popular for game pro... by mejutoco on Thursday April 07, 2022 @06:39AM (#30942810)
> I think you are only a huge fan of blueprints because they is no alternatives in Unreal.

The original claim was there are no alternative to blueprints, not scripting languages.

And, of course, c++ is an alternative. Maybe not the best, but an alternative to blueprints. In the Unreal documentation [1] we can find:

- Blueprints only

- C++ and Blueprints

- C++ Only

This is why I think it is common to mix and match them.

[1] https://docs.unrealengine.com/4.27/en-US/ProgrammingAndScrip...

Re:Ask HN: Why is visual programming so popular for game pro... by jay_kyburz on Thursday April 07, 2022 @05:31PM (#30950580)
Ok, I will revise my statement to read "You are only a huge fan of blueprints because the only alternative is c++"
Re:Ask HN: Why is visual programming so popular for game pro... by dazzawazza on Thursday April 07, 2022 @05:47AM (#30942508)
It barely provides human-time-scale compilation!