Re:Ask HN: Why is visual programming so popular for game pro...
by jay_kyburz on Wednesday April 06, 2022 @10:50PM
(#30940093)
Compiling C++ is not a alternative to a game scripting language. Unreal doesn't provide first party support for any other form of scripting.
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Re:Ask HN: Why is visual programming so popular for game pro...
by mejutoco on Thursday April 07, 2022 @06:39AM
(#30942810)
> I think you are only a huge fan of blueprints because they is no alternatives in Unreal.
The original claim was there are no alternative to blueprints, not scripting languages.
And, of course, c++ is an alternative. Maybe not the best, but an alternative to blueprints. In the Unreal documentation [1] we can find:
- Blueprints only
- C++ and Blueprints
- C++ Only
This is why I think it is common to mix and match them.
[1] https://docs.unrealengine.com/4.27/en-US/ProgrammingAndScrip...
Re:Ask HN: Why is visual programming so popular for game pro...
by jay_kyburz on Thursday April 07, 2022 @05:31PM
(#30950580)
Ok, I will revise my statement to read "You are only a huge fan of blueprints because the only alternative is c++"
Re:Ask HN: Why is visual programming so popular for game pro...
by dazzawazza on Thursday April 07, 2022 @05:47AM
(#30942508)
It barely provides human-time-scale compilation!