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Re:Steam: Half-Life 2 Hardware Survey (2004) by PebblesHD on Wednesday April 06, 2022 @02:43AM (#30929133)
Very curious what the rest of the setups looked like for the 0.02% of people with a 1920 wide screen display back then…
Re:Steam: Half-Life 2 Hardware Survey (2004) by phire on Wednesday April 06, 2022 @10:02AM (#30932037)
The monitor would have been something like this HP L2335 LCD monitor from 2004 (this [1] review is from 2005).

According to benchmarks [2], Half Life 2 was pretty vertex and/or cpu bound, so a mid-to-high range GPU ($300-$400) would be able to run at that resolution.

[1] http://www.anandtech.com/show/1729/2

[2] https://www.anandtech.com/show/1546/

Re:Steam: Half-Life 2 Hardware Survey (2004) by fps-hero on Wednesday April 06, 2022 @08:03AM (#30931099)
CRTs were all 4:3, and had better specifications than the LCDs of the time. Back then LCDs also followed PC standard 4:3 resolution. It wasn’t until LCD tech was cheap enough for mass production in TVs that 1080p monitors became the norm.
Re:Steam: Half-Life 2 Hardware Survey (2004) by PebblesHD on Wednesday April 06, 2022 @02:45AM (#30929147)
Google tells me the Apple Cinema displays came out around this time as well, so surprised there aren’t more 2560 wide users.
Re:Steam: Half-Life 2 Hardware Survey (2004) by simonjgreen on Wednesday April 06, 2022 @02:47AM (#30929157)
Apple and gaming did not coincide much at all then, and as I recall the cinema display couldn't be used with a PC without a weird adapter
Re:Steam: Half-Life 2 Hardware Survey (2004) by TestSIM1 on Wednesday April 06, 2022 @03:56AM (#30929598)
Valve added macOS support somewhere around 2009 if I recall correctly.

I imagine a number of people with Apple Cinema display connected to their PC would be really limited.