Re:Accidentally making a language, for an engine, for a game
by mrcartmeneses on Tuesday April 05, 2022 @01:33AM
(#30915603)
That might be because there is a lot more creative freedom in game development because playing a game is essentially an exercise in coming to an understanding of the underlying dynamic. And a game is played for fun.
Conversely users of a web app generally don’t want to invest any time in understanding its underlying dynamic and instead want something that works in a familiar way. So we optimise for that.
Conversely users of a web app generally don’t want to invest any time in understanding its underlying dynamic and instead want something that works in a familiar way. So we optimise for that.