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Re:Accidentally making a language, for an engine, for a game by mrcartmeneses on Tuesday April 05, 2022 @01:33AM (#30915603)
That might be because there is a lot more creative freedom in game development because playing a game is essentially an exercise in coming to an understanding of the underlying dynamic. And a game is played for fun.

Conversely users of a web app generally don’t want to invest any time in understanding its underlying dynamic and instead want something that works in a familiar way. So we optimise for that.

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