Re:Accidentally making a language, for an engine, for a game
by Agentlien on Tuesday April 05, 2022 @12:07AM
(#30915189)
I've worked with a lot of game engines, and indeed made my own engines and editors.
My reason for making my own was partly that it felt like less work to write what I needed than to learn the intricacies of an existing engine. Also, back then the big engines didn't have as generous licenses as now.
As for Unity and Unreal: I found them both very easy to get into and get productive with.
My reason for making my own was partly that it felt like less work to write what I needed than to learn the intricacies of an existing engine. Also, back then the big engines didn't have as generous licenses as now.
As for Unity and Unreal: I found them both very easy to get into and get productive with.