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Re:Accidentally making a language, for an engine, for a game by Agentlien on Tuesday April 05, 2022 @12:07AM (#30915189)
I've worked with a lot of game engines, and indeed made my own engines and editors.

My reason for making my own was partly that it felt like less work to write what I needed than to learn the intricacies of an existing engine. Also, back then the big engines didn't have as generous licenses as now.

As for Unity and Unreal: I found them both very easy to get into and get productive with.

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