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Re:Accidentally making a language, for an engine, for a game by coptun on Monday April 04, 2022 @11:51PM (#30915123)
Take a look at Godot. At least then it will be "our own game engine" rather than "my own game engine".
Re:Accidentally making a language, for an engine, for a game by BeefySwain on Tuesday April 05, 2022 @12:01AM (#30915164)
Speaking of making a language for an engine for a game...
Re:Accidentally making a language, for an engine, for a game by sli on Tuesday April 05, 2022 @08:35PM (#30926966)
There's the Mono version that supports C#, which is also faster than GDScript already, if it's at all a (real) sticking point. And you can use C/C++ or Rust if you really want.