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Re:RealityScan Beta: Mobile Photogrammetry by jamesmcintyre on Monday April 04, 2022 @12:54PM (#30908934)
Anyone have suggestions for the easiest software to build a 3d environment (like in their demo) and drop in scanned models?

Or at least a path to accomplishing this with the lowest barriers to entry?

Re:RealityScan Beta: Mobile Photogrammetry by TheaomBen on Monday April 04, 2022 @03:37PM (#30911068)
Hi, I'm currently working on a project in that area. The main workflow in the system is take a bunch of pictures, SIFT & match them, then generate a sparse model of 2d features (image coords), 3d features (point cloud in relative coords) and camera positions. We then shard and re-combine different models to synthesize larger or more precise reconstructions. I'm building with clojurescript & Three.js[0] in the frontend, and can recommend the stack

Back to your comment I'd love to hear what you're looking to do and what you'd need, sounds like I may have explored the same problem space.

[0] https://threejs.org/

Re:RealityScan Beta: Mobile Photogrammetry by danuker on Monday April 04, 2022 @01:38PM (#30909578)
About building the 3D model:

There is Regard3D, if by barriers to entry you mean sensor hardware: http://www.regard3d.org/index.php/documentation/introduction

If by barriers to entry you mean technical skills, there are SaaS solutions like Beholder: https://beholder.vision/

About embedding the demo in a web page, I have no idea.

Re:RealityScan Beta: Mobile Photogrammetry by spicybright on Monday April 04, 2022 @01:32PM (#30909502)
Maybe find some demos in the engine of your choice then import the model in?