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Re:Elden Ring Succeeds by Ignoring 20 Years of Open-World De... by chownie on Sunday April 03, 2022 @12:32PM (#30898110)
> I think you're missing the larger point that the variety is still largely the same

Counterpoint, there is one form of attack in BotW, you have coupled it with a few prescripted interactions which give you the illusion of emergent behaviour, you will not actually be able to perform this action in 99.9% of your fights. In addition, your fire/attack/tree fall all just do "damage", ruling out a small number of specific exceptions your enemy will not respond differently to any so whichever achieves the higher numbers is best.

ER has different moves for light/heavy, one hand/two hand, running, rolling then the hundred plus the ashes of war skills which can be customised on each weapon. You can indeed set fire to the ground (it's a torch skill), you can catch a gust of wind (ash of war), you can freeze opponents etc. Enemies have meaningful resistances, choosing your armaments carefully makes a difference.

> Reskilling takes so much time to do as well so it's not like you can just swap and try out something else quickly

I tried this out to guage how onerous it actually is, this takes less than 15 minutes. Are you sure you're making these points in good faith?

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