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Re:Elden Ring Succeeds by Ignoring 20 Years of Open-World De... by philistine on Saturday April 02, 2022 @08:55AM (#30887863)
I find it so disheartening when people reduce the influence of a game because they didn’t like it.

The main artistic voice of the game says he was inspired by BoW, yet because you don’t like it, you say it’s not an influence.

Take a step back from your own preferences when discussing art, it helps.

Re:Elden Ring Succeeds by Ignoring 20 Years of Open-World De... by throwntoday on Saturday April 02, 2022 @04:02PM (#30891229)
All I said was I wouldn't compare the two. I made no comment about the "artistic voice" and find me a Japanese developer who hasn't said they were inspired by BotW.

Just because somebody is calling out the massive shortcomings in a piece of art you enjoyed doesn't mean whatever value it held to you is reduced. Not everyone has to like what you do. No need to cry over it.

Re:Elden Ring Succeeds by Ignoring 20 Years of Open-World De... by hackernewsblows on Saturday April 02, 2022 @11:18AM (#30888847)
He wasn't the main artistic voice of the game, and I don't care about what people say or what they intend. Just because someone--who didn't write a line of code, create a pixel of art, or make a wave form of sound that was used in the game--says something, doesn't mean it's true.

I care about judging the actual work. It doesn't matter what he thinks. The reality is that there's nothing of BOTW in Elden Ring.