Programmers understand that referents of pointers have lifetime that must be managed. Hiding that quality of your special-snowflake type does nobody any good.
You really don't. If the documentation says that after calling release_fluor(), the fluor_t that was passed to it can't be passed to get_fluor_mass(), it doesn't matter whether fluor_t is a pointer or not.
I'm sorry, but you're just plainly wrong.
Programmers understand pointers and pointer semantics: when they see a pointer, they know what is required of them. An opaque type that has pointer semantics you can't tell without reading up on documentation is, exactly, an abstraction that costs more than it delivers.
As fluoridation indicated, this is the norm in C programming. By means of example, in the OpenCL C library, bitfields all use the same type. You have to consult a function's documentation to know what you're allowed to pass. [0]
I do agree that the 'Ada-style' approach to types is far superior to the 'C-style', but Doing It Wrong seems a bit strong, unless you want to condemn all C code.
With the right library you can use the 'Ada-style' in C++. Specifically, using a 'strong typedef' library which prevents implicit conversions, such as [1], but not Boost's strong_typedef which permits implicit conversion back to the underlying type. Unfortunately this kind of thing isn't possible in C.
> Programmers understand pointers and pointer semantics: when they see a pointer, they know what is required of them
Not really. Should you call free on the pointer once you're done with it? The type alone doesn't tell you. You need to consult the documentation to know how you are meant to use the value, whether or not a pointer type is used.
[0] https://www.khronos.org/registry/OpenCL/specs/2.2/html/OpenC...
There are plenty of APIs that have similar semantics (connect/disconnect) that must be followed. And even if something is a pointer doesn't mean you can just free() it -- you might need to use whatever method the API provides to get proper operation.
This is the main abstraction mechanism in C programs -- the abstract data type. A piece of data you pass around but never know the innards of.
When something has reference semantics but isn't an actual pointer, that is an extra fact that the reader of code needs to know in order to reason correctly about it. That is, thus, a burden above what would be needed for an actual pointer. It is a burden that is harmful to impose entirely unnecessarily.
Managing any resource is trivial with destructors. If you need to manage a resource, a pointer is a poor way to do it.
In C, you have a poverty of choices, but people are anyway used to being careful around pointers.