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Re:Wolfenstein 3D secrets revealed by John Romero in lengthy... by Johanx64 on Friday March 25, 2022 @11:51PM (#30809105)
Writing stuff in assembly is not hard, especially not in those days when x86 instruction set was simpler/smaller.

Neither the tooling were terrible, in fact, arguably the opposite. Some of the best dev tools ever made come from that era (Borland stuff)

People still write a lot of asset creation tools today. That's standard in games industry.

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