Re:Wolfenstein 3D secrets revealed by John Romero in lengthy...
by burntoutfire on Saturday March 26, 2022 @05:42AM
(#30810497)
On the other hand, 2d animation requires A LOT of these hand-drawn sprites, to the point where I suspect the cost benefits of 2D become questionable. For example, Heroes of Might & Magic 3 moved to their sprites being pre-rendered 3d models (possibly also painted over in every frame), which look worse that the pixel-art sprites in 2D. I suspect they did it because it was just less work to do it in 3D.
Look at game jams today, like the 48 hour game creation contests. A lot of stuff that comes out of those are little 2D things reminiscent of games of that early 90s era. It's because it's still pretty fast and easy to make assets for that style of game.