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Re:Wolfenstein 3D secrets revealed by John Romero in lengthy... by ArtWomb on Friday March 25, 2022 @07:26PM (#30807940)
Ah sweet golden elixir of youth!

I think it's possible to have that same output in mid age. The difference is enthusiasm. It's still novel.

Further one of the games in the Spring Future Games show mentioned they were developed by a small team, using UE5 and AWS Gamelift, in about 9-12 mo.

I think a game in six months is doable with the proper talent. It's not gonna be Elden Ring in scope. But NES Legend of Zelda in 180 days seems possible now.

Tools like Github Copilot & NVidia GauGAN can also assist. But may be a steep research curve before resulting in actual workflow compression ;)

Re:Wolfenstein 3D secrets revealed by John Romero in lengthy... by burntoutfire on Saturday March 26, 2022 @05:39AM (#30810484)
The original Binding of Isaac was done in 3-4 months in 2011 (IIRC) by three people (artist/designer, coder, soundtrack composer). It was a huge hit.
Re:Wolfenstein 3D secrets revealed by John Romero in lengthy... by ido on Saturday March 26, 2022 @09:25AM (#30811596)
Crossy Road was similar I believe.