Re:Hyper-realistic digital humans in Unity
by fxtentacle on Wednesday March 23, 2022 @05:25AM
(#30776609)
> I've hear that even these highly impressive demos are fake - they built a ton of custom code for each one they rebuild core Unity features, meaning if you wanted to replicate this for yourself, you'd be in for a ton of development.
It's sadly even worse. To replicate most of this, you need access to the C++ part of the engine source code. If you're small (e.g. less than $10 mio annual revenue), they won't even discuss pricing with you.
It's sadly even worse. To replicate most of this, you need access to the C++ part of the engine source code. If you're small (e.g. less than $10 mio annual revenue), they won't even discuss pricing with you.