Re:Hyper-realistic digital humans in Unity
by jay_kyburz on Wednesday March 23, 2022 @03:06AM
(#30775803)
https://unity.com/case-study/apex
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Re:Hyper-realistic digital humans in Unity
by jethack on Wednesday March 23, 2022 @05:18AM
(#30776572)
If you actually read the case study, there are 0 mentions of Unity. This PDF is about Multiplay (acquired by Unity in 2017) and the backend; the game is on a highly modified Source engine.
Re:Hyper-realistic digital humans in Unity
by jay_kyburz on Wednesday March 23, 2022 @05:24AM
(#30776599)
Interesting. Thanks for the heads up!
Re:Hyper-realistic digital humans in Unity
by stevefan1999 on Wednesday March 23, 2022 @03:46AM
(#30776049)
yet I got several hours of downtime over the last 6 months, where sometimes server stutters to an unplayable frame rate