Re:Hyper-realistic digital humans in Unity
by wingerlang on Wednesday March 23, 2022 @02:25AM
(#30775575)
I always assumed the Unity demos are interesting because they are being done in real time.
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Re:Hyper-realistic digital humans in Unity
by maeln on Wednesday March 23, 2022 @05:17AM
(#30776561)
It makes more sense if you read the next line :
> Show me a 100 player PUBG type game running at solid 60fps on a current gen console or mobile. We already know you can render a GTA3 cutscene.
So, as I understand, he complains that the demo team spends more time trying to make demos that looks like movies instead of making demos that are more focus on the game parts.
Re:Hyper-realistic digital humans in Unity
by ecocentrik on Thursday March 24, 2022 @10:14AM
(#30790050)
The linked video wasn't rendered in real time.