Re:Impressive html5/css3 clock; no Flash.
by shock-value on Wednesday October 05, 2011 @03:03PM
(#3077026)
Good point.
Off topic: Do people really write games for iOS fully in Objective-C? Why not just stick to C++ for everything except the graphics (which would use the regular C OpenGLES API) and the bare minimum of Obj-C to interface with iOS (main game loop, etc)? You get a better language (IMO) and much easier portability.
Off topic: Do people really write games for iOS fully in Objective-C? Why not just stick to C++ for everything except the graphics (which would use the regular C OpenGLES API) and the bare minimum of Obj-C to interface with iOS (main game loop, etc)? You get a better language (IMO) and much easier portability.