Re:Ask HN: My free iPhone app gets 1k downloads per day. Wha...
by krib on Wednesday October 05, 2011 @03:22AM
(#3074620)
My point about releasing a new app asap is that I am afraid the downloads for my current app will not last long, and I wanted to act fast based upon that. I'll wait a few more days to see if the downloads are holding. And you're right, pushing low quality apps will certainly not help.
Thanks for your time and for the advice :)
Re:Ask HN: My free iPhone app gets 1k downloads per day. Wha...
by michaeldwp on Wednesday October 05, 2011 @12:41PM
(#3076378)
No problem. :)
I see what you're saying; but for your first few titles, I'd probably recommend just focusing on creating something that people will want to download and use/play later in the first place.
Also remember that once it's downloaded, they'll hopefully use/play it multiple times. So, maybe you should just update this app in 10-15 days, to get more installs, and then release a higher quality app in a month or so, instead of in two weeks.
I don't think it's about how many people are downloading your app today, it's more about how many people will use your other app(s) during the day/week of your new release.
Just be sure to be focusing on the right thing.
That's my opinion anyway. :)
My advice would be to not rush to release a new app every 10-15 days, just because you have 1000 downloads a day. Instead, focus on making your next app good enough to be worthy of receiving 1,500 downloads a day, and then 2,000, etc.
Increase your install base over time with good apps.
Yeah, you can release a bunch of fast puzzle games to promote apps 4+, OR, you can just try and make better apps/games from the start.
I dunno, that's what I'm thinking. I this helps some how.