Re:The Boschian Horror of ‘Elden Ring’
by bsder on Saturday March 19, 2022 @04:36PM
(#30737378)
However, "difficulty" is Souls games has two parts. One good--one bad.
1) There is the "Git Gud" part. This is fine. Having some difficulty in executing game actions is fine. Having to be alert to even low-level enemies is fine.
2) There is the "WTF do I upgrade?" part. This is bad. "Poise" was the canonical example where if you didn't understand it you would get turned into paste by enemies with no idea why. Having to read a full treatise on the web before starting a game is not something you should have to do.
To be fair, most RPGs suffer this problem, but the Souls games suffer it worst because the enemies hit very hard. I think the Souls games would benefit a lot from being able to freely reallocate your points in skill until you hit some level (10-15-20?) that then locks them in. "Hey, I got pasted by that enemy. Maybe I should adjust my skill points and see what that "poise" thing does on the next pass."
1) There is the "Git Gud" part. This is fine. Having some difficulty in executing game actions is fine. Having to be alert to even low-level enemies is fine.
2) There is the "WTF do I upgrade?" part. This is bad. "Poise" was the canonical example where if you didn't understand it you would get turned into paste by enemies with no idea why. Having to read a full treatise on the web before starting a game is not something you should have to do.
To be fair, most RPGs suffer this problem, but the Souls games suffer it worst because the enemies hit very hard. I think the Souls games would benefit a lot from being able to freely reallocate your points in skill until you hit some level (10-15-20?) that then locks them in. "Hey, I got pasted by that enemy. Maybe I should adjust my skill points and see what that "poise" thing does on the next pass."