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Re:The Boschian Horror of ‘Elden Ring’ by bsder on Saturday March 19, 2022 @04:36PM (#30737378)
However, "difficulty" is Souls games has two parts. One good--one bad.

1) There is the "Git Gud" part. This is fine. Having some difficulty in executing game actions is fine. Having to be alert to even low-level enemies is fine.

2) There is the "WTF do I upgrade?" part. This is bad. "Poise" was the canonical example where if you didn't understand it you would get turned into paste by enemies with no idea why. Having to read a full treatise on the web before starting a game is not something you should have to do.

To be fair, most RPGs suffer this problem, but the Souls games suffer it worst because the enemies hit very hard. I think the Souls games would benefit a lot from being able to freely reallocate your points in skill until you hit some level (10-15-20?) that then locks them in. "Hey, I got pasted by that enemy. Maybe I should adjust my skill points and see what that "poise" thing does on the next pass."

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