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Re:The Boschian Horror of ‘Elden Ring’ by sascha_sl on Saturday March 19, 2022 @12:51PM (#30735350)
That's funny, because Dark Souls 2 make the same mistake. Much more focus on enforcing difficulty, and none of the connectedness of Dark Souls 1, though the nonsensical world also makes thematical sense to some degree (the game is essentially about universal dementia). The Dreg Heap in Dark Souls 3 does deliver on this concept much better though.

If you need any indicator the team behind Dark Souls 2 misunderstood Miyazaki's vision, the global death counter in Majula is all you need.

Re:The Boschian Horror of ‘Elden Ring’ by Shaanie on Saturday March 19, 2022 @06:20PM (#30738072)
The interconnected world is solely in Dark Souls 1 though, none of the other souls games (or bloodborne) has it.
Re:The Boschian Horror of ‘Elden Ring’ by ng12 on Saturday March 19, 2022 @05:32PM (#30737766)
Yeah, I have a strong dislike for DS2. It's not even that bad a game, I would probably enjoy if it didn't have the Dark Souls facade.

Dark Souls, Bloodborne, and Sekiro are three of my all time favorites. So far feeling favorable towards Elden Ring but I would still rank it below those three.

Re:The Boschian Horror of ‘Elden Ring’ by vlunkr on Saturday March 19, 2022 @03:41PM (#30736929)
Dark Souls 3 is even less interconnected that Dark Souls 2. And difficulty is hard to measure, but IMO nothing in ds2 is as difficult as the Ringed Cities, and there aren't bosses with 2+ phases. Did Miyazaki misunderstand his own vision when he made ds3?