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Re:IPhone 4S: A5 chip, 8MP camera, and Siri voice recognition by dmix on Tuesday October 04, 2011 @03:40PM (#3072545)
You lost me at Mango and iOS being in the same category - and then you want to "throw Android out and start from scratch"?... what?

Android is not quite iOS but its a very close second and better than what anyone else has been capable of creating.

Re:IPhone 4S: A5 chip, 8MP camera, and Siri voice recognition by kenjackson on Tuesday October 04, 2011 @03:48PM (#3072590)
iOS and Mango are in the same class in fundamentals. Use a device with iOS, Mango, and Android. Honestly, try it. The iOS and Mango device respond very similarly to basic things like swipes, pinches, etc... Android is a lot more jittery, even on the SGII HW. The odd thing with Android is that it's not a LOT less jittery on the G1 (although it is).

Android is second best in apps. And #1 in terms of market dominance. But if you jump back and forth for a week between the iPhone for and Nexus S, you'll feel a huge difference.

Re:IPhone 4S: A5 chip, 8MP camera, and Siri voice recognition by MatthewPhillips on Tuesday October 04, 2011 @04:11PM (#3072691)
I personally don't see much of a difference between the OSes in terms of lag. I know there is a meme that iOS doesn't lag but my iPad lags all the time (and always has). If I do a big sync I have to restart the device because it's unusably laggy. My Nexus One with Gingerbread rarely lags at all.

* I don't really like Android that much (or iOS).

Re:IPhone 4S: A5 chip, 8MP camera, and Siri voice recognition by vacri on Wednesday October 05, 2011 @04:36AM (#3074802)
I think that there's selection bias at work. I have an android phone, but test software for a company that only has an app for iphone (owner is iphone fan). As a result, I have to frequently borrow other people's iphones to test things with the app - and I find that the amount of missed swipes, jitteriness and responsiveness is very similar between the iphone and my 'lowly' motorola defy. If I have a lot of crap running on the defy, it performs worse, but in normal use, I don't find the touchscreen responsiveness much different between these phones.

To be honest though, I'm running CM7 and not the stock image. Still, I see iphone/pad users miss swipes all the time or have to try repinching a few times, but for some reason it registers less on a shiny device.

Re:IPhone 4S: A5 chip, 8MP camera, and Siri voice recognition by Steko on Tuesday October 04, 2011 @04:16PM (#3072716)
Dead right on this. The big 2 complaints I hear from iOS to Android users are the stutter and app/content discoverability. Google should be able to plug both of these gaps though and if this release doesn't do it they stand to lose a lot to forked implementations like Amazon's.

New Android update next week though. Is it just me or did they really miss a golden opportunity to go head to head before people pre-order 4GS's this week. Google should have counterprogrammed their event for tomorrow.

Re:IPhone 4S: A5 chip, 8MP camera, and Siri voice recognition by tadfisher on Tuesday October 04, 2011 @04:43PM (#3072833)
Android was designed when mobile GPUs were an oddity and stylus input was the norm. As such, rendering is mostly done in software and both redraw events and input are handled by the CPU. Mango and iOS were designed with hardware acceleration in mind, and render everything to 3D textures so they can use the GPU to get that smooth feel.

The ICS reveal later this month will reveal whether Google has addressed this issue. Most of Honeycomb is already GPU-accelerated, but not all of the performance issues were fixed.

Re:IPhone 4S: A5 chip, 8MP camera, and Siri voice recognition by adbge on Tuesday October 04, 2011 @05:03PM (#3072905)

    > The iOS and Mango device respond very similarly to
    > basic things like swipes, pinches, etc... Android 
    > is a lot more jittery, even on the SGII HW. 
Before I ditched my iPhone 3G for an Atrix, the device was barely usable. It didn't just stutter, it would hang for upwards of a minute when opening certain apps (maps, I'm looking at you), and it's not like the device was defective as I've used others and had an identical experience.

Now, maybe the 4G offers a smoother experience than Android (no GC + hardware acceleration?), I don't know, but the 3G experience was sure as hell nothing to write home about. I can say, however, that my Atrix is noticeably more responsive after switching from Motorola's firmware to Cynanogen Mod, but -- again -- I don't know how it compares to a 4G.

Re:IPhone 4S: A5 chip, 8MP camera, and Siri voice recognition by ghshephard on Tuesday October 04, 2011 @05:39PM (#3073036)
iPhone 3G came out in 2008 - nice, because it was new - but yes, had lots of lag - better than the competition (at the time). 3GS gave it a bit of a boost. iPhone 4 was the first (in my experience) iPhone to significantly reduce lag/latency in most areas - the shutter speed was it's achilles heel (it sucks). I'm upgrading to the 4S for one reason only - Supposed zero shutter lag.
Re:IPhone 4S: A5 chip, 8MP camera, and Siri voice recognition by vacri on Wednesday October 05, 2011 @04:38AM (#3074809)
perhaps try the camera out in a story before forking over the cash first :)
Re:IPhone 4S: A5 chip, 8MP camera, and Siri voice recognition by euroclydon on Tuesday October 04, 2011 @04:18PM (#3072719)
There was an article posted here a while back comparing Android's screen painting to IOS. Basically, Android behaves like every other OS's screen painting API, where when the screen needs to scroll, the whole thing must be re-rendered, but iOS renders the whole screen and uses a view camera to pan the screen beneath, hence fast scrolling.

(Please forgive my poor use of terminology. I'm sure someone else can do a much better job of explaining this.)

Re:IPhone 4S: A5 chip, 8MP camera, and Siri voice recognition by tadfisher on Tuesday October 04, 2011 @04:39PM (#3072819)
You're pretty much right. Apple renders their entire UI to OpenGL textures, and uses their nice GPU and scene manipulation to get the incredibly smooth feel. Android, up until Honeycomb, renders the UI in software, which ties up the UI thread with redraw events as well as input detection.

You'll see the limitations of Apple's model in mobile Safari: scrolling too fast gets you to unrendered sections of the page, which must be rendered and filled in software; as well as pinch zooming, where you get a blurry zoomed texture for a moment or two while the software re-renders the page and updates the texture.