Well at least for me it isn’t. I know for that 1/3rd it’s unbearable oppression that they are expected to work when paid ridiculous salaries.
Devs have practically the best jobs ever invented. There’s insanely great pay, reasonable hours, stock options, work tools are paid for by the company, zero risk of death at the workplace, zero chance of injury besides maybe carparal tunnel syndrome. Etc.
One of the things I’m most appreciative about is starting off my career in a warehouse. I’ve never really understood the litany of issues and everyday is kind of like, what I’m getting paid how much? To sit at a keyboard and type… Even doctors and lawyers get paid less and work far longer hours.
Let's play SAT. Which one of these doesn't belong with the others?
Ding! Expecting someone to work after hours isn't anywhere in the ballpark of discrimination, sexual harassment or verbal abuse. This is a common manipulation tactic. It's like saying most drug arrests today are for heroin, crack, meth and pot. (Pot being about 80%). It's trying to make something look worse than it is. The more you know.
I should note that Bioware is not unique in destroying its employees with crunchtime, they're just the ones that stand out most in my mind specifically because they coined that term. It's quite common in the industry, sadly. I also know that Rockstar [2] and CDPR [3] are also very much guilty of this practice.
Edit: It's so common in the video game industry (and also somewhat unique to it) that there's a wikipedia article dedicated to the practice [4]. Insane.
[0]: https://www.careercontessa.com/advice/toxic-work-environment...
[1]: https://kotaku.com/how-biowares-anthem-went-wrong-1833731964
[2]: https://kotaku.com/inside-rockstar-games-culture-of-crunch-1...
[3]: https://www.polygon.com/2020/12/4/21575914/cyberpunk-2077-re...
I don't think when people say their workplace has poor work-life balance, it's not typically to the extreme you mentioned, it's more mild, like boss calling on weekend, after hours work, etc. I don't think you can have mild discrimination, sexual harassment or verbal abuse. Perhaps verbal abuse.
Sometimes though, you get real winners like Blizzard with all of the above recently. I know enough to never work in the video game industry.
Some companies also require your work-life balance be broken down in order to advance. This is usually an unwritten requirement, and failure to participate makes you "not a team player," "a poor fit for the company," etc. I remember my father left a job because him going to see his father in the hospital after work instead of grabbing a beer (or a golf club) and shmoozing with the higher ups all but guaranteed he would never make partner at the firm. "Yeah, you might have kids to raise and your dad might be dying and all, but maybe join us instead so we can get to know you better and discuss your career ambitions" is one of the most disgusting attitudes I've ever heard, and yet many law firms still act like old boys' clubs, and a failure to suck up early on will impose a hard cap on your career. I would consider this to be a toxic workplace, both because of the "we're all family here (which means your family comes second)" attitude, and the implicit "if you bring in tons of business but don't fit in with our culture, you might as well start polishing your resume unless you're happy staying an associate."
> Nearly 1 in 3 people who quit their jobs in 2021 did so to escape a toxic company culture, characterized by discrimination, sexual harassment, verbal abuse, and poor work-life boundaries.