Have you read the list of restrictions Ubisoft has for their NFTs? Do people really own those?
Even today, there are 3rd party websites that let you play Magic online with other people, but you get to play with any cards you want which removes a certain aspect of the meta game.
As long as I owned the NFT on a decentralized blockchain, any 3rd party could verify my ownership and let me use those cards.
I really don't get this argument at all. I bought an in-game mount for World of Warcraft as a NFT, WoW shuts down, where the hell am I going to use the in-game mount again? A shitty game that tells me "your WoW mount works here as well!"?
It really feels it's all a preparation for the "metaverse" bullshit.
A token representing a Magic card doesn’t need any association with the art on that card, it just needs to exist so anyone can verify that I purchased that card (and therefore the ability to use its mechanics) from WoTC. A 3rd party game that allows me to play Magic can verify the NFT card ownership and can use it’s own art or no art at all, just like they do today.
The only difference is that today’s 3rd party Magic sites don’t have verified ownership of cards so everyone uses the most expensive cards.
Yeah, someone else can create a new game and say "we accept the NFT items from Defunct Game X", you are still completely under the control of whomever is providing you the platform for these in-game items to actually exist. If that platform is taken away you just have some bits of data pointing to other bits of data with no meaning and no value at all...
They can still have meaning (we know what item it was); whether there are people who would value the pure notion of owning such a digital item in the absence of concrete functionality is indeed the question that NFTs explore/raise.