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Re:Stripe Crypto by csomar on Thursday March 10, 2022 @05:00PM (#30633047)
I have a friend of a friend who has a really low salary (think less than $500/month - third-world country) who spends 1/3 of his income on LoL digital items. Knowing that really changed my perspective on the viability of NFT. It's more addictive than digital stuff that you buy but can't sell.

Now you can buy to maybe sell for a higher price in the future. That should increase engagement and the user base. It is still a very particular behavior that only a small fraction of society engages in.

But there is 6.6Bn smartphone users in this world. If a tiny 0.1% of the population buys/sells NFT for fun and addition, that's still 6.6 million user. That's billions of $$ pumped into the NFT economy and dozens of billions of "value" for these digital items.

The world is crazy once you go from the local scale to the global scale.

Re:Stripe Crypto by Gwypaas on Thursday March 10, 2022 @05:28PM (#30633435)
It's really attempt 2.0 and some sprinkles of "you may get rich" on the steam market with a hugely more inefficient system, which you can't even showcase in game to your friends. All the while the gas fees causing a constant drain on any transaction.

Try looking how many pages you need click through before you emerge from the minimum $0.03. The market for digital "art" is a hard one, because scarcity can only centrally be enforced.

https://steamcommunity.com/market/search?appid=730#p1_price_...