Re:Corners Don't Look Like That: Regarding Screenspace Ambie...
by danbolt on Tuesday March 08, 2022 @01:25AM
(#30597022)
For what it's worth, the existing game console hardware at the time was the Xbox 360 and the PlayStation 3, so SSAO really would have been ROI back then.
Re:Corners Don't Look Like That: Regarding Screenspace Ambie...
by bluescrn on Tuesday March 08, 2022 @08:32AM
(#30599657)
'just cheap' = 'actually viable at 30-60fps on mid-spec PC/console'
If you have to real-time light everything, then there's not a lot of other viable options to make your scene look a bit more solid and objects look more grounded for the cost of just a couple of milliseconds of GPU time.
SSAO is just cheap.