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Re:Corners Don't Look Like That: Regarding Screenspace Ambie... by ulber on Tuesday March 08, 2022 @01:19AM (#30596993)
I don't think SSAO is really ever selected over more realistic methods for artistic preference. High budget animated films tend to go for ray traced methods even when they have a non-photorealistic style.

SSAO is just cheap.

Re:Corners Don't Look Like That: Regarding Screenspace Ambie... by danbolt on Tuesday March 08, 2022 @01:25AM (#30597022)
For what it's worth, the existing game console hardware at the time was the Xbox 360 and the PlayStation 3, so SSAO really would have been ROI back then.
Re:Corners Don't Look Like That: Regarding Screenspace Ambie... by bluescrn on Tuesday March 08, 2022 @08:32AM (#30599657)
'just cheap' = 'actually viable at 30-60fps on mid-spec PC/console'

If you have to real-time light everything, then there's not a lot of other viable options to make your scene look a bit more solid and objects look more grounded for the cost of just a couple of milliseconds of GPU time.