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Re:Cello – High Level C by eggy on Saturday March 05, 2022 @01:12PM (#30570137)
I agree, and much easier than Rust to get going and then some. Other than playing with Nannou in Rust to 'get' the language, and the Rust book, I started a toy game in Zig without more than the skeleton put together here:

https://github.com/michal-z/zig-gamedev

I like Raylib, and there are bindings for most popular languages, but I like the minimalism I can start with fairly quickly in Zig. I tried Bevy for Rust, but it is a lot more involved, and Rust, so Zig it is for now.

For safety, and high-integrity software, I am sticking with SPARK2014. Rust will get there soon, but Ada/SPARK2014 have such a lead, maturity, and industry take up that I am putting Rust down for another year or more.

Re:Cello – High Level C by eternityforest on Sunday March 06, 2022 @08:28AM (#30577465)
I kinda wish SPARK were mainstream. Ada kind of aims for the same things as Rust, but it's been around such a long time. It's amazing how long C has stayed around.