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Re:Cybercriminals who breached Nvidia issue one of the most ... by arcticbull on Friday March 04, 2022 @01:53PM (#30558804)
> Video game skins become NFTs that you now "own" instead of just being in-game.

This use case actually doesn't make sense if you think about it. Items only make sense in the context of a game, and you trust the game makers to honor it. At that point, there's no incentive for them to actually allow you to port in/port out items.

Think about it this way: what good is the BFG from Unreal Tournament in Cooking Mama?

Even in related games, guns from Battlefield 2042 in say COD Vanguard?

Sounds pretty shit.

Re:Cybercriminals who breached Nvidia issue one of the most ... by foobar2021 on Friday March 04, 2022 @02:04PM (#30558947)
A more interesting example would be From software issuing a “moonlight sword” nft (maybe for an achievement like 100% elden ring) and various indie devs creating souls-like games choosing to honor it within their game.
Re:Cybercriminals who breached Nvidia issue one of the most ... by ouid on Saturday March 05, 2022 @01:01PM (#30570003)
I would like to be polite to you here, but it's going to be hard, because this take is wrong at every single level, and it feels like you haven't tried any sort of critical thinking whatsoever:

1) NFTs are the most expensive, least efficient way to implement the least interesting part of this technology. Even if you accept the dubious premise that they do even that job well.

2) You have explicitly described a system in which every single agreement between devs would require special testing. Is the moonlight sword balanced in the other game? Don't I still have to describe literally every aspecet of the moonlight sword other than who owns it in the second game?

3) Skins and other microtransactions are per game, by an absolute law of their design. That is the point. A game developer has no interest in honoring a microtransaction that I can prove that I paid some other game developer for. I would want my cut.

4) The condition upon which you have proposed that people can acquire the moonlight sword is... for beating Elden Ring? So it's a sign of status. Except that it's a sign of status that I can sell, so it's actually just a signal of wealth or status, maybe? Maybe I can't sell it. But wait, why did I make it an NFT then. So I must be able to sell it, but then it is presumed to have a dollar value, so why wouldn't Fromsoft sell it in the first place. Sounds a lot like a regular microtransaction.

Which brings me to my final point.

5) The market for microtransactions is already very optimized. Videogames are already very good at extracting every penny that people are willing to pay for bullshit cosmetics and play to win garbage. You can't even make money hucking this shit.

Re:Cybercriminals who breached Nvidia issue one of the most ... by antifa on Sunday March 06, 2022 @11:25AM (#30578628)
Also one final point, if 10 mutually independent devs share an NFT blockchain so the moonlight sword can be transferred between games... what stops me from minting my own moonlight sword? Or super moonlight sword? Or unauthorized micky mouse hats?
Re:Cybercriminals who breached Nvidia issue one of the most ... by arcticbull on Friday March 04, 2022 @02:59PM (#30559609)
But again, not only is that trustful (after all, the "moonlight sword" name, image, etc, are subject to copyright and trademark) if From decides to allow that they can just open an API.
Re:Cybercriminals who breached Nvidia issue one of the most ... by foobar2021 on Friday March 04, 2022 @03:28PM (#30560070)
“Is thing in wallet” strikes me as much easier to implement then n^2 api integrations across companies. It’d be easier to do the api method via drm platforms like steam at the cost of lock-in to those platforms; cross pc/console access to any item would be far from guaranteed. Outsourcing all of that logic to a centralized (ex google blockchain) or decentralized blockchain and wallet just seems like a more scalable (num of actors not tps) approach with a low barrier for entry for each individual actor.

Your comment about “trust” has little to do with the technology. It’s a cross between legal gray areas (which would need to be solved/accepted if this becomes the norm) and dogma surrounding web3. I tend to agree that this isn’t likely to happen unless from software essentially abandoned their ip for some reason. But if that happened, it’d be a cool way for the legacy to live in future games in a way that pays homage to the original creators. It’s a use case that makes much more sense then just copying a random gun from one game to another because there are years of history in the item.

Re:Cybercriminals who breached Nvidia issue one of the most ... by arcticbull on Friday March 04, 2022 @09:42PM (#30563615)
> Outsourcing all of that logic to a centralized (ex google blockchain) or decentralized blockchain and wallet just seems like a more scalable (num of actors not tps) approach with a low barrier for entry for each individual actor.

I do think for this to make sense you'd have to have, you know, one blockchain everyone used otherwise you still have the "10 app stores" problem, no?

Re:Cybercriminals who breached Nvidia issue one of the most ... by dgs_sgd on Friday March 04, 2022 @02:11PM (#30559021)
if the game itself runs via a decentralized computational model then there’s no need to appeal to authority to honor the ownership. The game itself, just like the skin, would exist on the p2p network.

We are of course very far from that happening, or knowing if it can happen, but it’s still a possibility to consider

Re:Cybercriminals who breached Nvidia issue one of the most ... by arcticbull on Friday March 04, 2022 @02:58PM (#30559601)
You have to make a game that supports every item. There's no such thing as a "generic" game. Games have balance - hours are spent tweaking relative attributes of items to ensure the game is, you know, fun. For instance, what's to stop me from making an NFT nuclear launcher item on my own, then porting it in and wiping out everyone else's stuff?
Re:Cybercriminals who breached Nvidia issue one of the most ... by tough on Friday March 04, 2022 @04:05PM (#30560566)
MINE + CRAFT
Re:Cybercriminals who breached Nvidia issue one of the most ... by fl0wenol on Friday March 04, 2022 @08:24PM (#30563007)
The fact that people keep trotting out this idea about the future potential of NFT gaming is evidence that people know basically nothing about making video games or the assets that go into them. And neither do the founders of any NFT projects with the rate at which they crash and burn if they aren't outright scams.