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Re:It's always been you, Canvas2D by conductr on Friday March 04, 2022 @12:25PM (#30557613)
Interesting account. I was diving into tech around turn off the millennia and I remember spending all of a day or so in action script and went back to the server side stuff. There’s so much game content around I have to believe the void is being met somewhere? Was this just an easy on ramp for low/no experienced folks? I believe that’s how the dreamweaver and other connected adobe products were positioned.
Re:It's always been you, Canvas2D by thrower123 on Friday March 04, 2022 @01:37PM (#30558609)
Yeah, it's really not. That entire segment that Flash games owned doesn't exist any more in the same way that it did.

The closest thing would be the mobile games like Candy Crush and Garden Saga, but even there the tide has passed, and it's too difficult to make anything - King was bought by Activision for 6 billion dollars.

Re:It's always been you, Canvas2D by moron4hire on Friday March 04, 2022 @03:37PM (#30560192)
There were several major indie games that started out in Flash and ended up on consoles. Alien Homind, N++, and Castle Crashers come to mind, in particular. They were pretty great games. Castle Crashers on Xbox 360 was a favorite of my roommates.
Re:It's always been you, Canvas2D by conductr on Friday March 04, 2022 @06:04PM (#30561819)
> That entire segment that Flash games owned doesn't exist any more in the same way that it did.

Really? Or did move to a platform like App Store/Steam. I’ve seen it quantified and there’s a absurd amount of new games posted daily. I won’t argue that the tools in use are easier or better than flash, but developers certainly pivoted or so it seems. From a laymen/consumer perspective, Browsing the App Store doesn’t feel much different that I remember Kongregate or some of the other big flash game sites of the past.