The Rust Windows API provides a cast method to jump through the inheritance hierarchy.
Previously, additionally, all base class methods were generated for derived classes (structs). This was removed due to high compile times
Previously, additionally, all base class methods were generated for derived classes (structs). This was removed due to high compile times
On a small project of mine, macros were also my choice for working around lack of inheritance; I wonder how this scale on large(r) projects, including this one.