Re:Hidetaka Miyazaki sees death as a feature, not a bug
by umvi on Wednesday March 02, 2022 @08:51AM
(#30527281)
Sekiro is very different from souls style combat - for me Sekiro was more like a rhythm game where you have to tap the deflect button to the cadence of enemy attacks. It's still very fair and rewarding though, if you persist through the initial learning curve
Re:Hidetaka Miyazaki sees death as a feature, not a bug
by mattgreenrocks on Wednesday March 02, 2022 @12:22PM
(#30529871)
I've bounced off Sekiro 2 or 3 times, but DS3 was the game that got me hooked, so give that a try as well.
The "git gud" mantra has been drilled into my numbskull to the point where I would restart a boss fight even if I got hit once.
I got a wee bit too persuaded into rushing and mastering (which, of course, can't be done at the same time), because anything less meant that I ain't doing it right.
In the end, I gave up on the Souls series and classified it as not being for me, but now I'm considering returning to Bloodborne and Sekiro again.
Cheers for the new perspective everyone!