Re:JSNES: A JavaScript NES emulator by Ben Firshman
by mynameishere on Tuesday September 27, 2011 @07:44PM
(#3045781)
There's a bunch of java applets that do this (popular hobby project I guess), and one commonality among them always bothered me: Why don't they make the screen bigger? Not that much of a performance hit.
Re:JSNES: A JavaScript NES emulator by Ben Firshman
by program on Wednesday September 28, 2011 @04:26AM
(#3046996)
The standard display resolution of the NES is 256 horizontal pixels by 240 vertical pixels. Upscaling on a canvas context can be a very slow operation even if you use the nearest-neighbor approach.
Re:JSNES: A JavaScript NES emulator by Ben Firshman
by chc on Tuesday September 27, 2011 @06:43PM
(#3045580)
Incidentally, the theory mentioned on that page that his name is actually "Errol" is nonsense. No Japanese person would write "Errol" as "ERAA." If they did not intend "Error," then it would have to be some fantasy-sounding name like "Erah."
<canvas width="256" height="240" style="width:512px;height:480px"></canvas>
Yeah, name is slightly confusing. Maybe use jsNES?
The second obvious answer is for Germans to make a piece of software that requires a qwerzy layout.
The third is to switch your keyboard layout software side...
http://knowyourmeme.com/memes/i-am-error
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