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Re:Ledit: Simple, GPU-rendered, no bullshit text editor by zozbot234 on Wednesday February 23, 2022 @07:57PM (#30448968)
> Do people know how to do analytic or even just AGG-quality 2D rasterization on a GPU?

I suppose the sensible answer is "do it in a compute shader if you care about pixel-perfect accuracy". Which you arguably should for 2D stuff, given that the overhead is low enough.

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