Re:Ledit: Simple, GPU-rendered, no bullshit text editor
by zozbot234 on Wednesday February 23, 2022 @07:57PM
(#30448968)
> Do people know how to do analytic or even just AGG-quality 2D rasterization on a GPU?
I suppose the sensible answer is "do it in a compute shader if you care about pixel-perfect accuracy". Which you arguably should for 2D stuff, given that the overhead is low enough.
I suppose the sensible answer is "do it in a compute shader if you care about pixel-perfect accuracy". Which you arguably should for 2D stuff, given that the overhead is low enough.