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Re:Show HN: Hathora – Multiplayer Game Development Made Easy by matrixcubed on Wednesday February 23, 2022 @04:08PM (#30446465)
I’m really rather excited to see communication protocol as code, however what sort of latency does having “Hathora-in-the-middle” incur?

I’m particularly interested in the proposed GDscript support (to the level that I want to contribute), but I would recommend separating “packet validation” from “everything else”, so that it could live inside a game-server without the necessary performance cost (however minimal) to an external actor.

Re:Show HN: Hathora – Multiplayer Game Development Made Easy by hpx7 on Wednesday February 23, 2022 @04:16PM (#30446567)
Someone on the discord server already hacked together a multiplayer Godot game using Hathora!

I'm not sure I understand the "Hathora-in-the-middle" piece -- Hathora isn't quite a Backend-as-a-Service like Firebase if that's what you were thinking. Hop on the discord server if you're interested and I would be happy to chat in more detail.