Re:The cats sitting on a fence in early builds of Windows 8
by p_l on Wednesday February 23, 2022 @08:49AM
(#30440883)
AFAIK SAGE computers had diagnostic programs that were written in such way that they drew a "pinup girl" on the console (there supposedly was another, more risque animated image too).
If there was a malfunction, the graphics would be malformed.
Re:The cats sitting on a fence in early builds of Windows 8
by teakettle42 on Wednesday February 23, 2022 @11:20AM
(#30442734)
The full story and a photo of the display:
https://www.theatlantic.com/technology/archive/2013/01/the-n...
Re:The cats sitting on a fence in early builds of Windows 8
by bitwize on Wednesday February 23, 2022 @09:31AM
(#30441335)
Ah, the times when toxic masculinity was accepted in the workplace...
Re:The cats sitting on a fence in early builds of Windows 8
by LudwigNagasena on Wednesday February 23, 2022 @10:14AM
(#30441891)
What?
Re:The cats sitting on a fence in early builds of Windows 8
by exikyut on Wednesday February 23, 2022 @02:19AM
(#30438556)
This sort of strategy feels to me* like it would be ideal in a gamedev sort of environment - considering the nontrivial practical distance between each of the layers in this scenario, I can totally see each layer occasionally showing up out of alignment, or rendered in the wrong font, etc. My (very abstract and non-practical) impression is that the rendering pipeline in a game is typically much tighter/cohesive than an entire desktop shell.
* I could be wrong; I'm just spouting naive hot air with no practical experience at either end of this spectrum :)
Plenty cute though.