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Re:Things that used to be hard and are now easy by ghaff on Sunday February 20, 2022 @03:42PM (#30409106)
I actually think it's more like "supply elasticity." It gets easier/cheaper to create something and you get more of it--possibly at lower quality (as is generally the case here because there aren't any shortcuts to having good game mechanics).

Demand may or may not go up but, in any case, it's probably harder for the user to find the gems among all the clones and drek (and harder for the gems to gain attention).

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