Re:ZX Spectrum at 40: a look back
by egypturnash on Saturday February 19, 2022 @02:57PM
(#30399991)
The c64's sprites were not blitted, they were rendered entirely by the video chip in a separate path from the character/bitmap display.
Re:ZX Spectrum at 40: a look back
by robotresearcher on Saturday February 19, 2022 @06:19PM
(#30401494)
Even better, with no need to undraw them, and dedicated support for collision detection. Nice.
Similar to the Atari's. And they both offered redefinable character sets and fine scrolling, which allowed you to create giant scrolling maps and backgrounds as screenfuls of characters requiring very little memory.
But it was double the price, putting it out of reach for many more families than the Spectrum. This made a kind of critical mass that lead to a huge community around the spectrum in the UK. And a fantastic burst of creativity as the barrier to entry to writing video games dropped as low as it would ever get.