News for hackers. Stuff that matters.
Re:Why We Banned Legos (2006) by crooked-v on Friday February 18, 2022 @07:33PM (#30393181)
> I'm sure that the children of the Nintendo generation frequently discussed the power dynamic of King Koopa's dictatorship over the Mushroom Kingdom, and the systematically oppressed Shyguys, who have to cover their faces in public.

Well... yes, they did? Sure, not all of them, but there's plenty of fanfiction out there on the topic, and the gaming industry as a whole has devoted more than a little bit of effort to deconstructing, reconstructing, and generally exploring the implications of everything from fantasy kingdoms to the impact of game levels themselves on the player.

Re:Why We Banned Legos (2006) by spicybright on Friday February 18, 2022 @08:01PM (#30393386)
I think close to no children thought this at the time.

It's adults that wrote all of the fan fiction, supported the industry, etc. after.

Re:Why We Banned Legos (2006) by fknorangesite on Friday February 18, 2022 @10:50PM (#30394270)
I was absolutely writing fan fiction as a nine-year-old.
Re:Why We Banned Legos (2006) by itisit on Saturday February 19, 2022 @12:37PM (#30398827)
I certainly expressed my contempt for level design that oppressed my agency and contentment as a nine-year-old. It was clearly a stealthy form of WWII retribution on the part of Japanese game developers intent on frustrating and humiliating American youth.
Re:Why We Banned Legos (2006) by crooked-v on Friday February 18, 2022 @08:03PM (#30393409)
Adults don't spring out of the ether fully-formed.
Re:Why We Banned Legos (2006) by spicybright on Sunday February 20, 2022 @07:39PM (#30410683)
I didn't say or imply that. What point are you trying to make here?