It is a sobering thought to hypothesize that, due to incentives beyond our control, the most earnest and hard-working creative minds inadvertently feed the addictions of millions of people. Whenever I look at the view counts of a successful creator, I have to wonder what percentage of the people behind those views specifically asked to be shown the content.
Having been subjected to strict time limits on electronics when I was growing up, they didn't do much except to make me a more bitter person. As an adult I now spend the majority of my time on a computer. I don't consider myself addicted to personal computers specifically, but that is what's most sinister about addictions such as these - it's a socially acceptable drug that still changes some peoples' lives for the better, and is in some cases necessary to participate in modern society. That acts as a mental wedge to excuse the addictive parts that aren't yet held to the same standard to other addictions on a whole - "watching videos" or "playing video games".
I have to wonder if it's something intrinsic to human nature that leads people down pathways such as these. Many kinds of media feed on our curiosity, which we're taught is an important virtue growing up. And I think curiosity tends to motivate us to find better and more effective ways at succeeding, such as developing and shipping a game that receives critical acclaim and breaks sales records. But soon we might have to start judging ourselves on metrics besides how successful we are, if success is based on how well our thoughts can capture the hearts and minds and attention spans of the world population.
Yes, I agree. I actually typed out a bit about my own experience with playing Gameboy at 10 and comparing it to drinking and partying at 21, but I didn't end up appending it to my comment.
It's one of those things that parents don't get--modern stuff (video games, social media) is like heroin for kids. You can't just give them "an hour of heroin time" per week and then expect them to think about anything else for the periods of time you suspend them from it.
When I was younger, I could think about playing Donkey Kong Country for literal days at a time. I'd imagine levels in my head, draw pictures, stare at old video game ads, hum the music to myself, and once I made a cardboard Gameboy and pretended to play it to scratch the itch. My life was measured as blocks of time in between playing DKC. My parents didn't get how single-minded I was and thought that by "restricting it" they could redirect my attention to other, more wholesome things. Impossible. I am so thankful I didn't have unlimited internet access or Fortnite when I was younger.