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Re:Ask HN: Why is MS Teams so slow, do devs test Teams on le... by tehbeard on Thursday February 17, 2022 @05:51PM (#30379789)
> But at least the performance should get better some day. Microsoft has now made the "personal" edition of Teams that is shipping with Windows 11 into one that instead of shipping a browser, uses Edge as a renderer (WebView2)

That's not shipping an entire browser. That's shipping an entire bloody OS! (edge is still stupidly deeply integrated, and I'd bet there's still old ie MSHTML gubbins in there for the enterprise crowd to cling to.)

Re:Ask HN: Why is MS Teams so slow, do devs test Teams on le... by minimouse on Sunday February 20, 2022 @11:21AM (#30406832)
Roblox's UWP Microsoft Store app, for instance, still uses the old legacy EdgeHTML based webview.

... While I mention Roblox, let me just let it be known that the win32 Roblox app, the one that Roblox pushes, uses an incredibly insecure IE webview. Roblox simply doesn't listen to feedback.

Re:Ask HN: Why is MS Teams so slow, do devs test Teams on le... by minimouse on Sunday February 20, 2022 @11:22AM (#30406842)
And actually, Microsoft's own MS Store used the UWP webview which is EdgeHTML for a long time until they recently replaced it with a native frontend.
Re:Ask HN: Why is MS Teams so slow, do devs test Teams on le... by deburo on Thursday February 17, 2022 @11:28PM (#30382140)
It probably uses Edge WebView2, which is based on Chromium and can be updated on its own.

ZeroTier uses it for its control panel, and installs it on first launch which caused me some confusing as to why i always had to launch it twice to make it appear after a new install.