Re:Avoid the Apple App Store
by kmeisthax on Thursday February 17, 2022 @11:23AM
(#30374821)
I would recommend that you read the angry soap box lecture before responding to it. Because you didn't say anything about the actual article, you just asserted that you think Apple is a benevolent consumer union and that you have no interest in being told otherwise.
If you had read the article you would know that this is another case of a developer being summarily dismissed with little explanation. This kind of story is rather common among iOS developers and it shouldn't happen. In this specific example they said "no copycats", without really explaining what does and does not make a game a "copycat". So the only assumption the developer could make is Apple has an internal policy of "nobody is allowed to make games in which you guess words" because they got embarrassed by a news article on Wordle clones.
Whether or not you think this particular developer is justified or not is immaterial. It could be the case that you just happen to really, really hate Wordle clones. However, there is still an issue here: Apple is very much non-communicative with, if not outright hostile to, smaller developers. I doubt you really intended to say "if you want my money you will be a large monopolistic enterprise with a dedicated App Store compliance department and the market power to embarrass Apple", but that's the implication of what you wrote.
>The intense planning on their part to mess up a thing I love just because they couldn’t make their money… Oh. Nevermind.
And... what's wrong with that? Apps take time and money to develop[0]. These kinds of no-comment rejections are Apple basically throwing your work in the garbage. It's not "hey you need to change this in order to get approved", it's just a flat "no".
[0] More generally, I'm getting the same vibes from that last comment that I do from really angry pirates trying to justify piracy on the grounds that "publishers only care about money".
If you had read the article you would know that this is another case of a developer being summarily dismissed with little explanation. This kind of story is rather common among iOS developers and it shouldn't happen. In this specific example they said "no copycats", without really explaining what does and does not make a game a "copycat". So the only assumption the developer could make is Apple has an internal policy of "nobody is allowed to make games in which you guess words" because they got embarrassed by a news article on Wordle clones.
Whether or not you think this particular developer is justified or not is immaterial. It could be the case that you just happen to really, really hate Wordle clones. However, there is still an issue here: Apple is very much non-communicative with, if not outright hostile to, smaller developers. I doubt you really intended to say "if you want my money you will be a large monopolistic enterprise with a dedicated App Store compliance department and the market power to embarrass Apple", but that's the implication of what you wrote.
>The intense planning on their part to mess up a thing I love just because they couldn’t make their money… Oh. Nevermind.
And... what's wrong with that? Apps take time and money to develop[0]. These kinds of no-comment rejections are Apple basically throwing your work in the garbage. It's not "hey you need to change this in order to get approved", it's just a flat "no".
[0] More generally, I'm getting the same vibes from that last comment that I do from really angry pirates trying to justify piracy on the grounds that "publishers only care about money".