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Re:The harsh truth of video games programming by ren_engineer on Wednesday February 16, 2022 @01:46PM (#30363968)
is there a YCombinator for game development? Seems like a decent idea, give enough money for teams to have some runway to work on it full time in return for equity. The investor could also have a few full time people to help out with skills that the average game dev doesn't have. Eventually the network becomes the most valuable part and a flywheel effect is created

closest thing I can find seems to be Unreal offering grants

Re:The harsh truth of video games programming by oneoff786 on Wednesday February 16, 2022 @04:46PM (#30366204)
Pitches are pretty worthless. Ability to execute is what matters. It’s not like business where you can easily identify a novel need to solve and the value is self evident.

Indie devs are particularly susceptible to imagining their game is fun, and attributing that to the fact that their idea must be a good one. This is triply terrible when the plan is to make a game that is big and has tons of story.

Re:The harsh truth of video games programming by steve_coral on Wednesday February 16, 2022 @02:11PM (#30364358)
Many indie and larger publishers allow you to submit / pitch your game